![]() ![]() However, the recent addition of a disk-based or loadable shader cache is a truly exciting development since this means your CPU should be able to access texture data at a much faster rate. The emulator was only able to play its first game in July 2018, and to have Super Mario Odyssey now at a fully playable state (from start to finish) is an admirable feat in itself. In truth, the team at Yuzu has lately been making incremental improvements to their emulator at an astounding pace. BSOD Gaming has just released a video showcasing the new disk-based shader cache at work in Super Mario Odyssey running on the emulator. ![]() Fans of the popular Nintendo Switch emulator, Yuzu, will be happy to know that the first videos showcasing the integration of a disk-based cache surfaced today on YouTube. ![]()
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